PyTales

Learning games, researched
and developed

Learning games and applications for schools and teacher education. At the centre is “Die verlorene Drachme” (The Lost Drachma), a visual novel for Year 5 history lessons that teachers are trying out in class as part of a doctoral study.

Cover of “Die verlorene Drachme”: a character looks from the sea towards the Acropolis of Athens. School version 3.0 Playable in the browser now

Learning games, inclusion and home-made AI tools

Learning games and more projects

PyTales

Learning games for history lessons with the doctoral project “Die verlorene Drachme” at the centre – plus a roguelike and creative tools.

AI harness with chat demo

Lora

AI assistant with tools for documents, literature and transcription – and two models of its own on the device.

Also in the archive: Recorded History (2022) with learning modules and a glossary

The Lost Drachma

A visual novel for Year 5 history lessons and the research prototype of a doctoral thesis at TU Dresden.

School version 3.0Educational visual novel
  • Year 5teaching unit on ancient Greece
  • In the browserno installation, loads only when you click
  • For teachersteacher’s guide, game codes for every chapter

Seven chapters, seven locations

  1. Athens Attica
  2. Megara Megaris
  3. Olympia Elis
  4. Mycenae Argolis
  5. Orchomenus Arcadia
  6. Megapoli Arcadia
  7. Sparta Laconia
Route on the map

Games, tools and applications

Test versionHistorical card duel

Aeterna

An offline card duel for Android: 416 cards, 22 heroines and heroes from the Saxon history curriculum (Years 5–7) and a campaign with 22 missions.

  • Android
Pixel Edition 1.4.3Roguelike card game

Khaibit

A turn-based roguelike card game in pixel-art style: through the twelve gates of the Egyptian underworld to recover a stolen heart.

  • Browser
5 toolsCreative tools

Tools for pixel art and music

PixelDraft, PixelArt Studio, Voxelwerk, LofiKasette and PixelGroove+ – editors for maps, pixel graphics, voxel models and music.

  • Browser
Version 1.0.2Vision simulation

SensAble Vision

Uses the camera to simulate in real time how people with visual impairments perceive the world – as an Android app, in the browser and on the Meta Quest 3.

  • Android
  • Browser
  • Meta Quest 3
Meta Quest 3VR web app

Inclusive Classroom VR

The inclusion teaching lab from other perspectives: in a wheelchair, with a visual impairment, with sensory overload or hearing loss – with stations, assistive aids and a room check in mixed reality.

  • Meta Quest 3
  • Browser
TU DresdenTeacher-training seminar EW-SEGY-BW4

Seminar “Designing for inclusion”

The digital learning environment for the teacher-training seminar: 14 sessions as learning paths, six simulations and a portfolio in which students develop accessible learning modules based on Universal Design for Learning.

  • Browser
Chat demoAI assistant with its own harness

Lora

AI assistant for research, teaching and administration: pseudonymisation on the device, tools with approval, two small models of its own. Shown here as a demo without any AI connection.

  • Demo in the browser
From the archive: Recorded History (2022) – the state-examination project with learning modules on ancient Greece and the First World War, a video series and a historical glossary (in German).

All projects at a glance