PyTales

Inclusive Classroom VR

For the Meta Quest 3 – also runs on a normal screen

The inclusion teaching lab from other perspectives: in a wheelchair, with a visual impairment, with sensory overload or hearing loss. The app is in German.

  • Nine stations each with a question from everyday school life – from the wheelchair to the seating chart
  • Assistive aids such as a magnifier, ear defenders or a reacher to try out
  • Everything from code – well suited for publication as OER

Stations

Every station starts with a question from everyday school life. If you hit a barrier, you rearrange the room, pick up assistive aids and get concrete tips on what helps at the end.

Plus “Free exploration”: all seating arrangements, the time of day and all 17 visual impairments.

Screenshots

View from the wheelchair through the door into the classroom; guide lines show the way to the blue target area, on the left the tablet with time and bumps.
Wheelchair – from the door to the seat, with guide lines
The classroom as seen by Mia, who has Stargardt disease: a blurred spot in the centre of vision, on the left the task and aids such as larger text and a video magnifier.
Seeing – reading the board like Mia, who has Stargardt disease
Classroom with group tables and blue seat markers; on the left the list of twelve children and their needs for the seating chart.
Planning a seating chart – twelve children, all rules checked at once
Classroom with sun behind the blinds; on the left the barrier detective’s display with 0 of 10 barriers found.
Barrier detective – find ten barriers in the room

Captured in screen mode. In the headset you see the room at full size and grab things with your own hands.

Assistive aids and game elements

Getting started: On the Meta Quest 3, open the page in the browser and choose “In VR starten” (start in VR), ideally sitting down; the room check appears if the headset supports passthrough. On a screen: drag the mouse to look around, W A S D to move, Tab for the menu.