PyTales

SensAble

Making barriers tangible – and planning inclusive lessons

Applications that let you experience visual impairments, a wheelchair or background noise for yourself, and a seminar in which they turn into low-barrier learning modules. Created in teaching in the module EW-SEGY-BW4 at TU Dresden.

See the projectsThe common thread

Three projects

An app for your pocket, a room for the VR headset and a learning environment for the seminar.

Version 1.0.2Vision simulation

SensAble Vision

Uses the camera to simulate in real time how people with visual impairments perceive the world – as an Android app, in the browser and on the Meta Quest 3.

  • Android
  • Browser
  • Meta Quest 3
Meta Quest 3VR web app

Inclusive Classroom VR

The inclusion teaching lab from other perspectives: in a wheelchair, with a visual impairment, with sensory overload or hearing loss – with stations, assistive aids and a room check in mixed reality.

  • Meta Quest 3
  • Browser
TU DresdenTeacher-training seminar EW-SEGY-BW4

Seminar “Designing for inclusion”

The digital learning environment for the teacher-training seminar: 14 sessions as learning paths, six simulations and a portfolio in which students develop accessible learning modules based on Universal Design for Learning.

  • Browser

Universal Design for Learning as the common thread

UDL looks for barriers in the learning environment, not in the learners. That is why it plans several paths from the start – for the why, the what and the how of learning. Choose a principle to see how the three projects put it into practice.

Engagement

Welcoming interests · sustaining effort · emotional capacity

  • SensAble VisionHands-on tasks: solve everyday tasks with the simulation yourself instead of just watching.
  • Classroom VREvery station starts with a question from everyday school life; stars, 19 badges and a certificate.
  • Seminar BW4Cases from secondary school, simulations to experience for yourself and visible progress in every session.

Representation

Perception · language and symbols · building knowledge

  • SensAble Vision57 conditions, each in three ways: explained with sources, experienced through the camera, drawn as a visual field.
  • Classroom VRThe same room from other perspectives: in a wheelchair, with 17 visual impairments, in background noise.
  • Seminar BW4Text, summary, glossary and read-aloud; fonts such as Atkinson Hyperlegible or OpenDyslexic.

Action and expression

Interaction · expression and communication · strategy development

  • SensAble VisionCheck your own materials with the phone camera, WCAG contrast check for your own images.
  • Classroom VRRearrange the room, pick up assistive aids, plan a seating chart for twelve children and try out the seats.
  • Seminar BW4Matching, sorting, examining cases – in the portfolio each group chooses its own medium.

The three principles and their guidelines according to CAST, UDL Guidelines 3.0 (2024).

Experience it first, then plan with fewer barriers

In the teacher-training seminar “Designing school and teaching for inclusion” at TU Dresden, students first experience barriers themselves – in six simulations, with SensAble Vision and in the Classroom VR. Then they design accessible learning modules based on UDL.

  • 14 sessions as learning paths
  • 6 Simulations
  • UDL as the framework for the portfolio